Understanding Transformations in Game Programming

In game programming, transformation refers to the process of changing an object’s position, rotation, or scale within a game world. These changes are typically represented using mathematics, especially vectors and matrices.

Types of Transformations

There are three main types of transformations:

  1. Translation
    Moves an object from one place to another.
    Example: Moving a player forward by 5 units.
    In 2D/3D games, this is often done by adding a vector to the object’s current position.
  2. Rotation
    Rotates an object
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Kinematics Fundamentals and Essential Lab Equipment

Core Concepts in Kinematics

Kinematics

Kinematics is the branch of physics that studies the velocity and acceleration of a moving object, without considering the forces that cause the motion.

Observer Reference System

The Observer Reference System is used for measuring the position, velocity, and acceleration of a moving object. These are typically Cartesian coordinates (e.g., $xy$-plane or $xyz$-space).

Trajectory (Path)

The Trajectory is the line that results from the union of all points through which

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Classical Free Electron Theory (Drude Model) and Quantum Comparison

Classical Free Electron Theory and Assumptions


The Classical Free Electron Theory (or Drude-Lorentz model) treats a metal as a container of free electrons (an “electron gas”) moving randomly within a fixed lattice of positive ions. When an external electric field is applied, these electrons experience a force and “drift” in the opposite direction, creating a current.

Assumptions:


Classical Mechanics:


The free electrons are treated as classical particles and obey Maxwell-Boltzmann statistics.

Free Electrons:

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Magnetic Properties of Materials: Paramagnetism and Ferromagnetism

PARAMAGNETISM

The atoms of paramagnetic substances possess permanent magnetic dipoles.
In the absence of external magnetic field, the atomic dipoles are distributed randomly throughout the paramagnetic material as shown in fig. (5.6a). The external field of individual atoms cancel each other’s effect and hence do not exhibit any magnetic properties in the absence of external magnetic field.

Now, when the substance is subjected to an external field B, each of the atomic dipole experiences a torque.

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Cobalt-60 and Linear Accelerators in Radiation Therapy

Ionizing Radiation Fundamentals

Capable of photons or other particles separating electrons from atoms upon contact. All physical processes involve mass transfer and/or energy processing.

Criteria for Useful Radioactive Sources (Radiophotons)

  • Must provide radiation penetrating deep enough to react with the target area.
  • Must provide a sufficient amount of energy where the volume is small (If the source has considerable thickness, it absorbs part of the radiation; if it does not, it does not absorb the
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Kinematics of Projectiles: Motion, Trajectory, and Formulas

Kinematics of Projectile Motion

Defining Projectiles

  • Projectiles are bodies projected into the air that possess both horizontal and vertical components of motion.
  • Examples include: shot put, discus, javelin, and the human body during a jump.
  • Gravity determines the maximum height achieved by the projectile.
  • The horizontal component determines the maximum distance (range) the projectile reaches.
  • In real-world scenarios, only air and wind resistance significantly affect the projectile’s motion.

Note on Air

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