Physics Kinematics: Scalars, Vectors, and SUVAT Equations

Physical Quantities Reference

SymbolQuantitySI UnitType
sDisplacement / Distancem (meters)Vector / Scalar
uInitial Velocitym/s (meters per second)Vector
vFinal Velocity / Speedm/s (meters per second)Vector / Scalar
aAccelerationm/s² (meters per second squared)Vector
tTimes (seconds)Scalar
mMasskg (kilograms)Scalar
WWeightN (Newtons)Vector
gGravitational Field Strength9.8 N/kg (or m/s²)Vector

1. Scalars vs. Vectors

  • Scalar: A physical quantity that has magnitude (size) only, with no direction.
    • Examples: Distance (15 m), Speed (25 m/s), Mass (60 kg), Time (12 s), Energy (400 J).
  • Vector: A physical quantity that has both magnitude and direction.
    • Examples: Displacement (15 m East), Velocity (25 m/s North), Acceleration (-9.8 m/s² downward), Weight / Force (588 N downward).

2. Speed, Velocity, and Acceleration

Speed

  • Formula: Speed = Distance / Time
  • Symbols: v = d / t
  • Units: Distance in meters (m), Time in seconds (s), Speed in meters per second (m/s)

Velocity

  • Formula: Velocity = Displacement / Time
  • Symbols: v = s / t
  • Units: Displacement in meters (m), Time in seconds (s), Velocity in meters per second (m/s)

Acceleration

Measures the rate of change of velocity over time.

  • Formula: Acceleration = (Final Velocity – Initial Velocity) / Time
  • Symbols: a = (v – u) / t
  • Rearranged for Final Velocity: v = u + at
  • Rearranged for Time: t = (v – u) / a
  • Units: Acceleration in meters per second squared (m/s²), Velocity in m/s, Time in s

3. Velocity–Time (v–t) Graphs

  • Gradient (Slope): Represents Acceleration.
    • Gradient = (Change in Velocity) / (Change in Time) = (v – u) / t
  • Area Under the Graph: Represents Total Distance (or Displacement).

Area Calculations

  1. Right-Angled Triangle (Constant acceleration from rest, or decelerating to rest):
    • Area = (1/2) × Base × Height
    • Distance = (1/2) × t × v
  2. Rectangle (Constant velocity):
    • Area = Base × Height
    • Distance = t × v
  3. Trapezium (Acceleration between two non-zero velocities):
    • Area = (1/2) × (Sum of Parallel Sides) × Height
    • Distance = [(u + v) / 2] × t

4. Core Kinematics Equations (SUVAT)

Use these when acceleration is constant:

  • Equation 1 (No displacement s): v = u + at
  • Equation 2 (No final velocity v): s = ut + (1/2)at²
  • Equation 3 (No acceleration a): s = [(u + v) / 2] × t
  • Equation 4 (No time t): v² = u² + 2as
    • Rearrange for Displacement: s = (v² – u²) / (2a)
    • Rearrange for Acceleration: a = (v² – u²) / (2s)

5. Weight, Mass, and Gravity

The Core Formula

  • Formula: Weight = Mass × Gravitational Field Strength
  • Symbols: W = m × g
    • W = Weight in Newtons (N)
    • m = Mass in kilograms (kg)
    • g = Gravitational field strength on Earth = 9.8 N/kg (or 9.8 m/s²)

Rearrangements

  • Mass: m = W / g
  • Gravity: g = W / m
  • Weight: W = m × g