Java Coding Style Guidelines and Implementation Techniques
Guidelines for Coding Style
- Prologues: Clearly document the purpose and functionality of each class or method.
- Method Descriptions: Provide concise explanations of what each method does.
- Blank Lines: Use blank lines to separate logical chunks of code for readability.
- Meaningful Names: Choose descriptive names for classes, variables, and methods to enhance clarity.
- Braces and Indentation: Maintain consistent indentation and brace placement for improved code structure.
- Variable Declarations: Declare variables with appropriate data types and meaningful names.
- Line Wrap: Wrap long lines of code to maintain readability and avoid horizontal scrolling.
- Braces for Single Statements: Use braces even for single statements within conditional or loop blocks for consistency.
- Grouping Constructors, Mutators, and Accessors: Group related methods together for better organization.
Components of a Prologue Section
- Line of asterisks
- Filename
- Programmer name(s)
- Blank line with one asterisk
- Description
- Line of asterisks
- Blank line
Example of a Prologue in Java
/*******************************************************
* StudentDriver.java
* Dean & Dean
*
* This class acts as a driver for the Student class.
********************************************************/
Field Declarations (Instance Variables, Class Variables, and Constants)
- Declare fields at the top of the class body.
- Fields can be class constants, instance constants, class variables, or instance variables.
- Add a blank line, a line of asterisks, and another blank line below field declarations.
Instantiation
- Creating a new object using the
new
keyword. - Assigning the newly created object to a reference variable.
Method Descriptions and Syntax
- Include a blank line, a line of asterisks, a description, and another blank line above each method.
- Example:
//*************************************************** // Description here // Description here //*************************************************** public Type methodName(Parameter List) { // List of statements }
Writing Methods with Correct Syntax
public Type methodName(Parameter List) {
// List of statements
}
Purpose of Blank Lines
- Separate logical chunks of code.
- Improve readability.
- Used between prologue and class definition, after local variable declarations, within long methods, and above comments within code.
Using Meaningful Names
- Use descriptive names for classes, variables, methods, mutators, and accessors.
- Examples:
setName
(mutator),getLastName
(accessor).
Braces and Indentation for Readability
- Proper indentation and brace placement enhance code understanding.
Guidelines for Braces and Indentation
- Place opening brace
{
below the first letter of the preceding line. - Indent code within braces consistently.
- Align opening and closing braces.
- Use a consistent indentation width (2-5 spaces).
Purpose of Variable Declarations
- Reserve memory space for variable values.
Correct and Incorrect Variable Declarations (Examples Needed)
(Please provide examples of correct and incorrect variable declarations for context.)
Purpose of Line Wrapping
- Improve code readability by breaking long lines into manageable segments.
Guidelines for Line Wrapping
- Break long lines at natural points (after parentheses, commas, operators, whitespace).
- Indent wrapped lines for clarity.
Purpose of Braces for Single Statements
- Clarify the scope of statements, especially within conditional or loop blocks.
Purpose and Syntax of Comments
- Explain code functionality and improve readability.
- Single-line comments:
// Comment
- Multi-line comments:
/* Comment */
Guidelines for Blank Spaces
- Use blank spaces after single asterisks in prologues, before and after operators (except in for loop headers), between closing braces and comments, after comment markers, and after keywords like
if
,while
, andswitch
. - Avoid blank spaces between method calls and parentheses, and within for loop header components.
Grouping Constructors, Mutators, and Accessors
- Omit descriptions for short accessors and mutators.
- Omit descriptions for constructors that simply assign parameter values to instance variables.
- Include descriptions for constructors with non-obvious input validation.
- Omit the line of asterisks between mutators, accessors, and short constructors.
Instance Variables vs. Local Variables
- Use instance variables for data needed across multiple methods within a class.
- Use local variables for data needed only within a specific method.
Definition of Helper Methods
- Private methods called by public methods to assist in task completion.
- Cannot be accessed from outside the class.
Usage and Syntax of Helper Methods
- Declared as
private
. - Called within the class without the object name.
Benefits of Using Helper Methods
- Break down complex problems into smaller, manageable subproblems.
- Improve code readability and organization.
- Reduce code redundancy.
Example of Helper Method Declaration and Call
public class Class1 {
private Type var1;
public Type method1() {
var1 = helper1(arg1, arg2, ...);
} // end public method
private Type helper1(Type1 par1, Type2 par2, ...) {
// Helper method implementation
} // end helper method
} // end class
Guidelines for Implementing Encapsulation
- Encapsulation protects data integrity by controlling access to internal data.
- Techniques for encapsulation include using private access modifiers for instance variables and breaking down tasks into methods with local variables.
- Prioritize using local variables over instance variables whenever possible.
Encapsulation in the Shirt Class (Example Needed)
(Please provide context or an example of the Shirt class for a more specific explanation.)
8.9
When to Use Top-Down Implementation
- For large, complex problems.
- When starting from scratch without pre-written code.
- When deferring detailed subtask implementation.
- In projects involving multiple programmers.
Explanation of Top-Down Implementation
- Identify necessary classes and their instance variables and methods.
- Implement public methods in a top-down manner, breaking them down into private helper methods (initially stubs).
- Test and debug iteratively, replacing stubs with fully implemented helper methods.
Benefits of Top-Down Design
- Focuses on high-level design before delving into details.
- Ensures alignment with project specifications.
- Facilitates collaboration in multi-programmer projects.
- Promotes code coherence and maintainability.
Practice Top-Down Design (Exercise Needed)
(Please provide a specific problem or scenario to practice top-down design.)
Stubs and Their Purpose
- Stubs are temporary placeholder methods used during top-down implementation.
- They typically contain a print statement indicating their placeholder status.
Java Syntax for Stubs
public Type method1(Parameter1 par1, Parameter2 par2, ...) {
System.out.println("This is a temporary method");
}
When to Use Bottom-Up Implementation
- When pre-written code for low-level modules is available.
- For smaller, less complex problems.
- When parallel development is beneficial.
Code Analysis and Output (Code Example Needed)
(Please provide a code snippet for analysis and output determination.)
Benefits of Pre-written Software for Low-Level Modules
- Reduces development time and cost.
- Improves product quality through the use of tested and debugged components.
- Facilitates parallel development.
- Provides flexibility in task implementation order.