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GAME METHODOLOGY

TEACHE THROUGH PLAYING: Creativity, Critical nature, Common effort, Socialization, Comprehensive, Freedom, Honesty, Autonomy.

PLANNING(competences, objectives…) à EXECUTION(game development, active participation) à EVALUATION (reflection process, verification of the new leanings).

METHODOLOGY

1. Choosing the type of game

2. Design and preparation of the game

3. Presentation of the game

4. Grouping

5. Intervention during the game

6. Game variations

7. Refereeing – Judge

8. Reasons why a game can fail

9. Session ending

1.CHOSING THE TYPO OF GAME

Selection criterion:

• Objective

• Children group

• Playing field

• Material

• Phase of the session

• Motivation control

Elements to pay attention in order to choose a game:

• Educational possibilities

• Comprehensive development of the children

Some type of games: self expression, reused materials, team building, cooperative games, traditional games, competitive games, role playing games…

2. DESIGN AND PREPARATION OF THE GAME

2.1. SOCIAL CULTURE

ROLE SYSTEM à The behavior associated to a position or purpose that a player has in a specific game.

ROLE ACCORDING TO THE OUTCOME:

OPPOSITTION: There are winners and losers, and it creates strong motivation to winner the opponent.

COOPERATION: Coordination of all players to get the result of the game.

MIXT: A combination of opposition and cooperation.

ROLE ACCORDING TO THE PLAYERS RELATIONSHIP:

STABLE: During the game there are always the same relationships. (e.g. handkerchief (el pañuelo)

VARIABLE:Change the relationships with mates or opponents. (e.g. chain, la cadena)

2.2. SPACE

TYPE OF SPACE ACCORDING TO THE ORGANIZATION

• Conventional facilities with stable references (court, ring,..)

• Convention facilities with changeable references (circles, cons,…)

• Non conventional facilities (park, square, street,…)

TYPE OF SPACE ACCORDING TO THE INTERPERSONAL DISTANCES

• INIMATE SPACE • PERSONAL SPACE • SOCIAL SPACE • PUBLIC SPACE

2.3. TIME

ACTION TIME

• SIMULTANIOUS: players intervene at the same time

• ALTERNATE: players intervene in different temporal spaces (e.g. relay games)

• MIXT: players intervene simultaneously or alternately (e.g. double flag)

OPTIONS TO FINALIZE THE GAME

• TIME LIMIT

• SCORE LIMIT

• TIME AND/OR SCORE LIMIT

• TIME NON DEFINED

2.4. MATERIAL

• CONVENTIONAL USE

• CONVENTIONAL MATERIAL WITH AN ALTERNATIVE USE

• NON CONVENTIONAL MATERIAL

• REUSED MATERIALS

• WITHOUT EQUIPMENT

GENERAL CONSIDERATIONS FOR PLANNING

1.Setback variations and alternatives combining four structural elements of game. 2. Take in account the number of players. 3. Do not eliminate players. 4. Combine the distribution of spaces. 5. Think of always proposing logical sequences, progressive in the presentation of the games.

3.PRESENTATION OF THE GAME

3.1. GOOD PRACTICES

• Waiting for everybody • Requiring silence • Speak loudly, slowly and naturalness • Explain things to be understood by everybody • Be brief, precise and organized • Explaining only the essential in the beginning • Use examples • Ask everybody if they did understand.

3.2. WHAT TO EXPLAIN

• Objective of the game • Field of play • Teams and differentiation between them • Main rules • Gesture of the referee • Strategies or tactics

4.GRUPING

WHO CREATE THEM?

• Randomly

• Players

• Coordinator

• Players and coordinator

5.INTERVATION DURING THE GAME

• Encourage active participation. • Include injured members in different active roles (e.g. referee,…). • Control the degree of motivation. • Change the game or introduce variations before losing interest. • Avoid frequent breaks. Prioritize short, clear and concise messages during the practice. • Do not decide on game strategies. • Make impartial judge that allow a correct development of the game.

6.GAME VARIATIONS

• The educator must be able to adapt, modify and change the game

 • Progressive evolution based on didactic purposes.

• Enhance the teaching and learning purposes of the game.

• The learning of the players is the main focus.

• It gives us more possibilities with the same game.

7.REFEERING

• Must be the first educator

• FAIR-PLAY

• Do not punish for not being successful in the game outcome.

• Be clever managing the group.

• The absence of a referee can cause conflicts but improves the group relation.

8.REASONS WHY A GAME CAN FAIL

• Lack of motivation • Tension between the players • Inappropriate behavior • Badly explained by the educator • Unbalanced teams • Bad weather conditions • A lack of preparation or improvisation • Games not adequate to the group characteristics • Non consideration of the structural elements.

9. SESION ENDING 

Feedback of the session and Request reflection on actions regarding objec