Essential Vocabulary of Mythology and Folklore

This list defines 49 key terms used when discussing traditional stories, heroic narratives, and the supernatural elements found across various cultures.

Mythological Terminology

1. Myth
A traditional story explaining natural or social phenomena, often involving gods or supernatural beings.
2. Legend
A traditional story passed down over time, often based on real people or events with exaggerated details.
3. Benevolent
Kind and generous.
4. Malevolent
Wishing harm to others.
5. God
A powerful supernatural being worshipped in myths.
6. Goddess
A female deity or divine being.
7. Creature
A mythical or imaginary animal, often with magical traits.
8. Quest
A long journey or mission, usually with a heroic purpose.
9. Oracle
A person or place believed to give wise or prophetic advice.
10. Prophecy
A prediction of what will happen in the future.
11. Fate
A power believed to control the future; destiny.
12. Immortal
Living forever; not subject to death.
13. Mortal
A being that can die.
14. Resilient
Able to recover quickly from difficulties.
15. Ancient
Very old; from a time long past.
16. Mythology
A collection of myths belonging to a culture.
17. Folklore
Traditional stories and beliefs passed down by a culture.
18. Transformation
A major change in form or nature, often magical.
19. Supernatural
Beyond the natural world; involving magic or spirits.
20. Trickster
A clever character who uses wit or deception.
21. Sacred
Holy or connected to the gods.
22. Symbol
An object or image that represents a deeper meaning.
23. Epic
A long story or poem about heroic deeds.
24. Moral
A lesson or value taught through a story.
25. Enchanted
Under a magical spell or charm.
26. Mythical
Existing only in traditional stories; imaginary.
27. Beast
A wild animal, often fierce or mythical.
28. Chariot
A two-wheeled vehicle used in ancient times, often in myths.
29. Underworld
A mythical place where the dead reside.
30. Ritual
A ceremony with specific steps, often religious or magical.
31. Divine
Of or like a god; holy.
32. Wicked
Evil or morally wrong.
33. Curse
A magical spell meant to bring harm or bad luck.
34. Blessing
A gift or favor from a god or divine source.
35. Wanderer
A person who travels without a fixed home, often in legends.
36. Sorcerer
A person who uses magic or spells.
37. Witch
A woman believed to have magical powers.
38. Spell
Words or actions believed to have magical power.
39. Artifact
A human-made object, often ancient and linked to myths.
40. Temptation
A strong urge, often leading to trouble in stories.
41. Trial
A test of strength, courage, or virtue.
42. Deception
The act of tricking or lying, often seen in legends.
43. Courage
Bravery in the face of danger or fear.
44. Wisdom
Deep understanding or good judgment.
45. Honor
High moral standards; respect earned through actions.
46. Glory
Great fame or admiration from achievements.
47. Avenger
A character who seeks justice or revenge.
48. Destiny
The future that is meant to happen; one’s fate.
49. Tall Tale
A story with unbelievable elements, told in a realistic way.

The Significance of Myths and Legends

Cultural and Educational Value

  • They help us understand different cultures and their beliefs.
  • They teach important moral lessons.
  • They inspire creativity and imagination.
  • They connect us to the past and help keep traditions alive.

Myths often attempt to answer fundamental questions about existence and the natural world, such as: Why do seasons change? Where do people come from?