Essential Physics Laws, Units, and Core Concepts

Fundamental Laws and Conservation Principles

  • Newton’s First Law: An object stays in uniform motion unless a net force acts (if net force = 0, motion remains unchanged).
  • Newton’s Second Law: Acceleration is proportional to net force and inversely proportional to mass.
  • Newton’s Third Law: Forces come in equal and opposite pairs (action and reaction).
  • Conservation of Energy: Total mechanical energy remains constant if no non-conservative forces act.
  • Conservation of Momentum: Total momentum stays constant in isolated systems.
  • Archimedes’ Principle: Buoyant force equals the weight of displaced fluid.
  • Bernoulli’s Principle: Faster fluid → lower pressure; slower fluid → higher pressure.
  • Pascal’s Principle: Pressure applied to a fluid transmits equally in all directions.
  • Faraday’s Law: Changing magnetic flux induces an electromotive force.

Basic Definitions and Symbols

  • Electric Field: Region where a charge experiences force.
  • Potential Difference (Voltage): Energy per unit charge.
  • Current: Rate of charge flow.
  • Resistance: Opposition to current.
  • Magnetic Field: Region where magnetic forces act.
  • Induced Electromotive Force: Voltage created by changing magnetic flux.
  • Magnetic Flux: Amount of magnetic field passing through an area.
  • Node (waves): Point of zero displacement.
  • Antinode: Point of maximum displacement.

Common Symbols and Units

  • m (mass): kilogram (kg)
  • W (weight): newton (N); depends on gravity
  • F (force): newton (N)
  • d (distance/displacement): meter (m)
  • t (time): second (s)
  • v (velocity): meters per second (m/s)
  • a (acceleration): meters per second squared (m/s²)
  • ρ (density): kilograms per cubic meter (kg/m³); water = 1000 kg/m³
  • P (pressure): pascal (Pa) = newton per square meter (N/m²)
  • V (volume): cubic meter (m³); 1 cm³ = 1 mL
  • Q (charge): coulomb (C)
  • I (current): ampere (A)
  • V (voltage): volt (V)
  • R (resistance): ohm (Ω)
  • C (capacitance): farad (F)
  • B (magnetic field): tesla (T)
  • Φ (magnetic flux): weber (Wb)
  • f (frequency): hertz (Hz)
  • T (period): second (s)
  • λ (wavelength): meter (m)

Mechanics: Motion, Forces and Collisions

  • Inertia: Resistance to changing motion.
  • Equilibrium: Net force and net torque are zero.
  • Impulse: Effect of a force acting over time; impulse changes momentum.
  • Elastic Collision: Kinetic energy and momentum are conserved.
  • Inelastic Collision: Momentum conserved; kinetic energy is lost (may convert to heat or deformation).
  • Perfectly Inelastic Collision: Objects stick together after impact.
  • Forces (summary): An object stays in motion unless a net force acts; acceleration increases with net force and decreases with mass; forces come in equal and opposite pairs but act on different bodies; constant velocity means net force = 0; equilibrium means net force = 0 and net torque = 0.
  • Energy (summary): Energy is conserved when no non-conservative forces act; an object speeding up gains kinetic energy, slowing down loses kinetic energy.
  • Momentum (summary): Momentum is conserved in isolated systems; elastic collisions conserve kinetic energy, inelastic collisions do not; sticking together is perfectly inelastic.

Fluids: Pressure, Buoyancy and Hydrostatics

  • Fluids (summary): Deeper means higher pressure; larger area decreases pressure for the same force; buoyant force depends only on displaced fluid; density less than fluid means an object floats; density greater than fluid means it sinks; partially submerged objects displace only the submerged volume; underwater objects appear closer due to refraction.
  • Buoyancy: Upward force due to displaced fluid.
  • Principle of Flotation: An object displaces a weight of fluid equal to its own weight when floating.
  • High Pressure: Acts in all directions.
  • Buoyant Force: Independent of object weight; depends on displaced fluid volume and fluid density.

Gravity and Orbits

  • Gravity: Heavier objects do not fall faster in vacuum; weight changes with gravity but mass does not.
  • Circular Motion: Constant speed still implies acceleration toward the center (centripetal acceleration).
  • Satellites in Orbit: Satellites orbit by continuously falling while moving forward (free-fall with tangential velocity).
  • Escape Speed: Speed that must be reached to leave some gravitational influence.
  • Universal Gravitation: Every mass attracts every other mass by the same inverse-square equation.

Simple Harmonic Motion and Waves

  • Simple Harmonic Motion: Restoring force proportional to displacement; maximum speed at equilibrium; maximum acceleration at endpoints.
  • Waves (summary): Frequency increases → wavelength decreases (wave speed constant in a given medium). Nodes are zero displacement; antinodes are maximum displacement.
  • Sound: Travels faster in water than in air.
  • Doppler Effect: Change in frequency received compared to frequency emitted.
  • Longitudinal Wave: Particle vibration is parallel to wave propagation.
  • Timbre: Characteristic sound of an instrument.
  • Sonic Boom: Loud sound resulting from a shock wave when an object exceeds the speed of sound.
  • Wavelength: Distance between identical parts of a wave.

Electricity, Circuits and Capacitors

  • Electricity (summary): Electric field shows the direction a positive charge would move; voltage is energy per charge; current flows from high to low potential; current is the same in series circuits; voltage is the same across parallel branches.
  • Resistance: Longer or thinner wires have higher resistance; parallel resistors reduce total resistance.
  • Capacitor: Stores electric energy; plates closer together increase capacitance.
  • Ampere: Unit of current; direct current is a constant current that flows in one direction.
  • Electric Potential: Electric potential energy per unit charge; electric potential energy is the energy of a charge due to its position.
  • Generator: Creates current by rotating a coil in a magnetic field.

Magnetism and Electromagnetic Effects

  • Magnetic Force: Magnetic force is perpendicular to both velocity and magnetic field (for charged particles); no magnetic force if velocity is parallel to the magnetic field.
  • Right-Hand Rule: Applies for positive charges; reverse for negative charges.
  • Electromagnet: A magnet formed by a current.
  • Magnetic Domain: Regions of aligned magnetic atoms.
  • Changing Magnetic Flux: Induces an electromotive force; no change means no induced emf; faster change means larger induced emf.
  • Magnetic Field Lines: Show direction and strength of magnetic influence and do not cross.

Optics and Light

  • Reflection: Angle of incidence equals angle of reflection.
  • Refraction: Entering a denser medium bends light toward the normal; exiting a denser medium bends light away from the normal.
  • Convex Lens: Converges light.
  • Concave Lens: Diverges light.
  • Apparent Depth: Water makes objects appear shallower; an object in water appears closer because light bends when leaving water.
  • Polarization: Direction of the electric field oscillations in light.
  • Complementary Colors: Add together to produce white light.
  • Electromagnetic Wave: Oscillating electric and magnetic fields emitted by vibrating charges.
  • Transparent: Materials that allow light to pass through.

Thermal Processes and Material Properties

  • Conduction: Transfer of thermal energy through a material.
  • Evaporation: Liquid to gas at the surface of a liquid.
  • Sublimation: Solid to gas without passing through the liquid phase.
  • Specific Heat: Heat required to raise a unit mass by 1 °C.
  • Absolute Zero: Theoretical temperature at which no more thermal energy can be removed.
  • Power: Rate of doing work.

Additional Terms and Facts

  • Fact: Observations with which competent observers agree.
  • Normal Force: Prevents objects from phasing into each other; acts perpendicular to contact surfaces.
  • Weight: Force of gravity acting on a mass; weight is the force of gravity against a surface.
  • Force Pair: Action-reaction force pair according to Newton’s third law.
  • Interaction: Mutual action between forces or bodies.
  • Terminal Speed: When acceleration stops for a falling object (terminal velocity due to drag equals weight).
  • Inelastic Collision: Can produce heat, lasting deformation, or objects sticking together.
  • Magn Force: Force between magnetic poles (magnetic force).
  • Magn Field: Region of magnetic influence around a pole (magnetic field).
  • Magn Domain: Regions of aligned magnetic atoms.
  • Electric Cur: Flow of electric charge (electric current).
  • Elect Pot: Electric potential—energy per unit charge.
  • Elect Pot Energy: Energy of a charge due to its position (electric potential energy).
  • Object in Water Appears Closer: Light bends when leaving water, making objects appear shallower.
  • Floating vs Sinking: Depends only on densities.
  • Satellite in Orbit: Continuous free fall with forward motion.
  • Weight vs Mass: Mass is constant; weight depends on local gravity.
  • No Air Resistance: In vacuum, all objects fall equally regardless of mass.
  • Zero Velocity does not imply zero acceleration (e.g., at turning points in motion).
  • Circular Motion with constant speed still has centripetal acceleration directed toward the center.