Essential Math Foundations: Shapes, Space, Numbers

Quadrilaterals: Shapes & Properties

What is a Quadrilateral?

  • A quadrilateral is a four-sided polygon.

  • The interior angles of a quadrilateral add up to 360°.

Types of Quadrilaterals

TypeProperties
SquareAll sides equal, all angles 90°, opposite sides parallel
RectangleOpposite sides equal and parallel, all angles 90°
RhombusAll sides equal, opposite angles equal, diagonals bisect at right angles
ParallelogramOpposite sides equal and parallel, opposite angles equal
TrapeziumOne pair of opposite sides parallel (in Australia, called a trapezium)
KiteTwo pairs of adjacent sides equal, one pair of opposite angles equal

Quadrilateral Angle Rules

  • Sum of interior angles = 360°

  • For parallel lines:

    • Alternate angles are equal

    • Corresponding angles are equal

    • Co-interior angles add up to 180°

Key Geometric Terms

  • Diagonal: A line joining two opposite corners.

  • Parallel: Lines that never meet and stay the same distance apart.

  • Congruent: Same size and shape.


Understanding 3D Shapes & Objects

What is a 3D Object?

  • A 3D object has length, width, and height (3 dimensions).

  • It has faces, edges, and vertices (corners).

Common 3D Shapes and Their Properties

ShapeFacesEdgesVerticesExample
Cube6128Dice
Rectangular Prism6128Cereal box
Triangular Prism596Toblerone box
Pyramid (square base)585Egyptian pyramid
Cylinder320Can of soft drink
Cone211Party hat
Sphere1 (curved)00Soccer ball

Key 3D Shape Formulas

Volume:

  • Cube: V=s3

  • Rectangular Prism: V=l × w × h

  • Triangular Prism: V=12 × b × h × l

  • Cylinder: V=πr2h

Surface Area:

  • Depends on the shape; usually add areas of all faces.


The 3D Coordinate System

What is the 3D Coordinate System?

  • The 3D coordinate system is used to locate points in three-dimensional space.

  • A point in 3D space is written as:
    (x, y, z)
    where:

    • x = horizontal position (left-right)

    • y = vertical position (forward-back)

    • z = height (up-down)


Axes in 3D Space

  • There are three axes:

    1. x-axis: Left to right

    2. y-axis: Forward and backward (depth)

    3. z-axis: Up and down

  • These axes meet at the origin, which is the point (0, 0, 0).


Plotting Points in 3D Space

To plot a point like (2, 3, 4):

  1. Move 2 units along the x-axis.

  2. Then 3 units along the y-axis.

  3. Then go 4 units up on the z-axis.

Always follow the order: x, y, z


Visualizing 3D Coordinates

  • Imagine a corner of a room:

    • The floor is the x-y plane.

    • The height from floor to ceiling is the z-axis.

    • Any object in the room has a position described by its x, y, z coordinates.


Applications of 3D Coordinates

  • Used in:

    • 3D graphics and games

    • Engineering and design (CAD)

    • Navigation and GPS

    • Mathematics and science for modelling


Understanding Fractions

Key Fraction Vocabulary

  • Numerator: Top number (how many parts)

  • Denominator: Bottom number (total parts)

  • Simplify: Reduce to smallest form

  • LCD (Lowest Common Denominator): Smallest shared denominator


1. Simplifying Fractions

  • Divide top and bottom by their HCF
    Example:
    18/24 = 3/4


2. Equivalent Fractions

  • Multiply or divide top & bottom by the same number
    Example:
    1/2 = 2/4 = 4/8


3. Adding & Subtracting Fractions

Same Denominator:

  • Add/subtract the numerators only
    5/8 – 3/8 = 2/8 = 1/4

Different Denominators:

  1. Find LCD

  2. Convert both fractions

  3. Add/subtract numerators

Example:
2/3 + 1/6
LCD = 6
4/6 + 1/6 = 5/6


4. Multiplying Fractions

  • Multiply tops and bottoms
    3/4 × 2/5 = 6/20 = 3/10


5. Dividing Fractions

  • Keep, flip, multiply
    Example:
    3/5 ÷ 2/7 = 3/5 × 7/2 = 21/10 = 2 1/10


6. Mixed Numbers & Improper Fractions

Converting to Improper Fractions:

Multiply whole number by denominator + numerator
2 1/4 = 9/4

Converting to Mixed Numbers:

Divide numerator by denominator
11/3 = 3 2/3


Quick Fraction Tips

  • Always simplify your answers

  • Common Denominator is key for + and –

  • Flip the second fraction when dividing