Essential Bowling Terms & Definitions

Anchor

The last bowler in a team’s line-up. (H. Arfsbarger, 1913, “struck out” in 94 consecutive games for the Anchor bowling team.)

Armswing

The arc of the bowling arm from push away until release.

Arrow(s)

The five evenly-spaced triangles embedded into the lane about 15 feet from the foul line.

Backend

The last section of the lane, from about 20 feet in front of the pins.

Backswing

The arc of swing after the push away up to the highest point of the swing.

Belly the Ball

To increase the initial angle of the ball path, also known as “launch angle,” in order to send it wider on the lane.

Bevel

The rounded edges of a finger hole.

Breakdown

The removal of lane conditioner from the lanes by evaporation or ball action.

Brooklyn

Hitting the pocket opposite of the intended strike pocket; for example, a right-hander hitting the 1-2 pocket.

Carry

The ability of the ball to knock down pins.

Carrydown

The movement of lane conditioner farther down the lane due to ball action.

Cherry Pick or Pick

Taking off the very last pin of a spare leave while leaving the remaining pins standing.

Chop

Taking off the front pin (or pins) of a spare leave while leaving the remaining pins standing.

Cranker

A bowling style characterized by imparting excessive revolutions on the ball using dramatic wrist action.

Dead Wood

Pins that have been knocked down but not removed from the lane or gutters by the sweep.

Double Wood

Also known as Sleeper or Bar Maid: one pin standing directly behind another pin (e.g., 2-8 or the 3-6).

Dutch 200

A score of exactly 200 achieved by alternating strikes and spares throughout the game.

Dump the Ball

Dropping the ball onto the lane; use of a very weak and ineffective release.

Foul

Touching any part of the building, lane, or machinery which is past the foul line.

Foul Line

The line which marks the end of the approach, usually equipped with a detection device.

Follow-Through

Arm swing movement after the release.

Foundation Frame

The ninth frame.

Frame

A bowler’s complete turn, 1/10th of a full game.

Graveyard

A pair of lanes that are particularly low scoring, or a center characterized by a low-scoring environment.

Gutter

Also known as Channel: the depressions on either side of the lane.

Heads

The front part of the lane (first 20-25 feet) where most of the lane conditioner is applied.

High or Heavy

Contacting a pin close to its center.

Lane Conditions

The distribution pattern (depth, width, and length) of the oil (lane conditioner) on a lane.

Lift

Upward drive of the fingers imparted on the ball at the release.

Loft

The distance a ball travels in the air from release until contact on the lane.

Low or Light

Contacting a pin lightly, near the outside edge.

Mark

A strike or spare – these are indicated by putting a ‘mark’ on the score sheet rather than a number.

Messenger

A pin that bounces and/or rolls across the lane after most of the other pins have fallen.

Midlane

The central section of the lane, past the heads, where the lane conditioner tapers out.

Open

A frame in which a bowler fails to “mark” – i.e., get a strike or spare.

Pitch

The angle at which the holes are drilled into the ball.

Push Away

The initial movement of the ball, out from the shoulder, at the start of the arm swing.

Rip the Rack

Also known as Pack the Rack, Shred the Rack, or Ten Back: a strong, perfect-looking strike shot that clears the pins off cleanly.

Release

The rolling of the ball off the hand and the associated hand/wrist movement.

Revolutions or Revs

The number of rotations the ball makes as it moves down the lane.

Sandbag

To intentionally bowl badly; misrepresenting one’s ability in order to take advantage of a handicap system.

Split

A pin formation in which a pin is missing from in front of, or from between, the space between two (or more) standing pins – none of the standing pins can be the head pin.

Spare

Using both throws of a bowler’s turn to knock down all of the pins.

Strike

Knocking down all of the pins on the first throw of a bowler’s turn.

Strike Out

Also known as Go off the Sheet: a string of consecutive strikes that goes until the end of the game.

Tapped

Leaving a pin standing after an apparently good throw.

Track

  • A – The ring of oil or scratches on the ball indicating which part of the ball makes contact with the lane.
  • B – The part of the lane which receives the most play, the worn area of the lane or lane condition.