Advertising Terminology: Key Concepts & Definitions
Posted on May 27, 2025 in Arts and Humanities
Advertising Terminology
- Advertisements (Ads)
- A paid notice or announcement, such as of goods for sale, published in newspapers or magazines, or broadcast on radio or television.
- Advertisement Revenue
- Provides a significant portion of the funding for most privately owned television networks.
- Ad Overlay
- A type of advertisement that shows at the bottom of the TV screen, which blocks out some of the picture.
- Animation
- Often used in advertisements. By using animated characters, an advertisement may have a certain appeal that is difficult to achieve with actors or mere product displays. For this reason, an animated advertisement can be very long-running, sometimes for several decades.
- Banners / Logo Bugs
- Referred to by media companies as Secondary Events. They may sometimes take up only 5 to 10 percent of the screen, but in extreme cases, they can occupy as much as 25 percent of the viewing area.
- Billboard
- A very large poster, typically located near main roads or in other public places for advertising.
- Brand
- The image and abstract ideas which a product or service represents, and which are promoted in advertising.
- Budget
- An estimate of expected income and expenses for an advertising campaign or project.
- Campaign
- A course of planned activities designed for a specific purpose, such as a sales campaign.
- Catchphrases (Slogans)
- A memorable phrase identified with a particular party, product, or idea.
- Catchy Jingles
- A group of words or a short song with catchy sounds, usually of a light or humorous character, used for advertising.
- Commercial Break
- A pause in the middle of a TV program, or between programs, during which advertisements are shown.
- Copywriter
- Someone who writes the words (copy) for advertisements.
- Deadlines
- The specified time by which something must be finished or submitted.
- Fade In/Out
- To gradually increase (fade in) or decrease (fade out) the picture or sound of a film or advertisement.
- Flyers
- Information sheets which are handed out to people, often in public places like the street.
- Humor
- Advertising agencies often use humor as a tool in their creative marketing campaigns. Many psychological studies have attempted to demonstrate the effect of humor and suggest ways to enhance advertising persuasion.
- Logo
- A distinctive emblem, symbol, or graphic mark that identifies a company, product, or organization.
- Media Campaign
- A coordinated series of advertisements and promotional efforts across various media channels (e.g., TV, radio, print, digital) to achieve specific marketing objectives.
- Mood/Lighting
- The overall atmosphere created by the lighting of a location, determined after the Director of Photography (DOP) has verified possible alternatives.
- Nuance
- A slight difference or distinction, as in expression, meaning, color, or tone.
- Pop-up Ad
- A graphical user interface (GUI) display area, usually a small window, that suddenly appears (‘pops up’) in the foreground of the visual interface, often without the user’s explicit request.
- Print Advertising
- Advertising distributed through printed media such as newspapers, magazines, and brochures.
- Product Placement
- An advertising technique where advertisers pay for their product to appear within a film or TV program.
- Query
- A question, especially one addressed to an information system or database for data retrieval or analysis.
- Reason
- A basis or cause, as for some belief, action, fact, or event.
- Real-Life Scenarios
- A trend in advertising that moves away from ‘in-your-face’ ads, where the product is the star, towards ‘mini-movies’ or quasi-documentaries that reflect everyday situations.
- Screen Advert
- A general term for an advertisement displayed on a screen, such as a TV, computer monitor, or mobile device.
- Setting
- The time and place in which the action of a book, film, or play happens.
- Sequence
- A series of related things or events, or the order in which they follow each other.
- Shorter Commercial Breaks
- A strategy to keep viewers more engaged and improve brand recall for advertisers, as well as reducing channel surfing and fast-forwarding past ads.
- Shooting Storyboard (SS)
- A series of drawings showing the order of images planned for a film or advertisement.
- Subliminal Advertising
- Advertising designed not to be noticed consciously, but thought to create a deep unconscious awareness of or desire to buy a product.
- Summary
- A complete yet brief account of things previously stated.
- Super (On-screen Text)
- Text or graphics that appear on screen, often overlaying video, such as a slogan or product information.
- Target Audience
- The specific group of people that the advertiser wants to reach with their message.
- TV Advertisement (TV Commercial)
- A span of television programming produced and paid for by an organization that conveys a message.
- Viral Advertising
- An advertisement designed for internet users to send to each other, typically because it is entertaining or clever.
- Voice-over
- In films and TV, the spoken words of a person you cannot see, typically narrating or providing commentary.
- Word-of-Mouth Advertising
- Free advertising based on personal recommendations from satisfied customers.
Language Devices in Advertising
- Alliteration
- The use of the same sound or sounds, especially consonants, at the beginning of several words that are close together.
- Comparison
- The act of comparing two things to highlight similarities or differences.
- Emphatic Language
- The use of strong words or phrasing to show importance or conviction.
- Metaphor
- An expression that describes someone or something by referring to something else that is considered to possess similar characteristics, without using ‘like’ or ‘as’.
- Personal Pronouns
- Words used to replace nouns (e.g., you, we, us). In advertising, they suggest the audience’s identification with the product or a shared experience through buying the product.
- Repetition
- The use of the same word or phrase more than once for emphasis or memorability.
- Rhyme
- The repetition of the final sound of a word or words, often used in jingles or slogans for memorability.
- Wordplay
- Playing with words which have more than one meaning, or with words that sound similar but have different meanings, often for humorous or clever effect.