Active Learning and Project-Based Models in Education
RESEARCH METHOD
The Principle of Activity
Starting in the early 1970s, a significant development in teaching methods emerged: the principle of activity. This principle is based on:
- Intentionality
- Rationality
The principle emphasizes that activity should not be solely:
- External
- Visible
- Observable
Instead, activity must also encompass internal aspects:
- Interest
- Motivation
- Inspiration
Activities such as reflecting, thinking, relating, inducing, and deducing are considered intellectual activities, which may not always be outwardly observable.
Criteria for Active Learning
In Relation to the Student
- Create motivating conditions.
- Establish open, problematic situations.
- Utilize techniques that foster autonomy.
- Involve students in the assessment process.
- Focus on issues relevant to real-life contexts.
In Relation to the Teacher
- Avoid being the sole source of information.
- Prepare conditions for activities by providing problems, issues, and procedures.
- Encourage original and creative learning.
3.1. Project Work
3.1.1. The Problem-Solving Model
This model presents a cognitive process with distinct phases applicable to various activities, promoting independent learning.
Steps:
- Recognize and define the problem.
- Gather relevant information.
- Develop alternative solutions.
- Evaluate and select the best solution.
- Implement or execute the chosen solution.
- Evaluate the outcome (final evaluation).
Educational Philosophy of the Model:
- It aligns with the research method.
- It positions the teacher as an active listener, prioritizing the child’s perspective.
- It acknowledges that children learn beyond the classroom, acquiring knowledge from various sources.
- It respects diversity and avoids a one-size-fits-all approach.
- It prioritizes the development of autonomous learning skills over rote memorization.
B) The Role of the Teacher in this Model:
- Practice active listening and create space for student voices.
- Facilitate discovery and exploration.
- Recognize errors as valuable learning opportunities.
- Guide and channel student responses.
- Organize interests, space, and resources effectively.
- Enrich perspectives and encourage critical thinking.
- Pose intelligent and timely questions.
- Promote self and peer evaluation of processes and knowledge.
C) Fundamental Pedagogical Pillars:
- Meaningful learning experiences
- Promoting identity and diversity
- Interpersonal or cooperative learning
- Inquiry-based learning
- Globalization of learning
- Process-oriented evaluation
d) Phases:
- Subject selection
- Identifying existing knowledge and areas for exploration
- Sharing and contrasting prior ideas
- Research and information gathering
- Work organization: objectives, time management, space allocation, resource allocation
- Activity organization and sequencing
- Establishing patterns through observation guides
- Developing guidelines for family and community collaboration
- Portfolio preparation
- Implementation evaluation
e) Differences from Conventional Didactic Unit Planning:
- Topics stem from students’ interests, not solely from the curriculum.
- Planning is flexible and adaptable based on student progress.
- Timelines are flexible and approximate.
- Errors are viewed as positive and integral to the learning process.
- The project is valued as a significant endeavor in itself, not merely a means to cover content.
- Content relevance arises from the research process.
- Evaluation is continuous, not limited to a final assessment.
3.1.2. The Final Product Project Model
This model centers activities around a research topic, culminating in a tangible final product. This approach provides purpose and direction by establishing a clear representation of the work from the outset. Examples include creating a library, organizing a party, developing a school garden, or exploring ancient and modern toys.
a) Relationship with Teaching Units
While seemingly distinct, project-based learning and traditional teaching units share some similarities.
Differences:
- Projects focus on achieving a final product, while teaching units may not.
- Projects often begin with an open-ended research question (e.g.,”What games or toys were used in the past, and how do they differ from today’s toys”).
- The final product serves as a driving force, naturally connecting activities and promoting a holistic learning experience.
- Learning becomes more meaningful due to the spontaneous and natural integration of activities and content.
Similarities:
- Objectives, content, resources, and evaluation methods are considered before implementation.
- Teachers often initiate project ideas, encouraging student participation in shaping the direction.
- The roles of teachers and students are more collaborative and interconnected.
3.1.3. The Aesthetic Project Model
This model distinguishes itself by engaging students in the study and appreciation of a specific artistic work. Examples include exploring Vivaldi’s”Sprin” concerto or analyzing a masterpiece like Velásquez’s paintings or the Burgos Cathedral.